osamanobama said:
thats not what i was asking. also no, in in game, in engine cut scense doesnt make it better. i personally really like the cutscenes in GOW3, UC2, 1, and KZ3 (though not all of them are "pre-canned"). i dont understand the stigma some people have against these type of cutscenes. they act as if they some how arent as good/make the game worse is they use cgi. |
For IMMERSION factor, using an in game engine is better. Take an early scene from Metal Gear Solid on the PS3. You have one weapon in your hand playing, then the cutscene shows you holding a different weapon. The idea is to use the in game engine, even if it is run in maybe higher detail, in a context where it makes sense. Uncharted 2 I believe also uses the in game engine for the cut scenes. It doesn't use a different engine for rendering the game. The idea is to also keep the art style the same, when doing the cut scenes and intro, so people are used to the game world. If you go to filming actors live action, it doesn't work.
As I was saying, when you render the cut scenes with the engine, it uses less resources. That is how you can fit cut scenes on a smaller disk. If you decide to film them and stick them on a disk, then you get bloat. Also, compression gets used a lot to.







