richardhutnik said:
The most efficient way to do cutscenes today, which also assists with the immersion factor, is to do it with the in game engine. La Noire has done this. Rockstar coulde of decided, "Let's do the game with the engine, but film live actors and show Full-motion video for the cutscenes". Would that of been a better way to do it the old way, where the cut scenes were pre-canned and read off the disk? |
thats not what i was asking.
also no, in in game, in engine cut scense doesnt make it better. i personally really like the cutscenes in GOW3, UC2, 1, and KZ3 (though not all of them are "pre-canned"). i dont understand the stigma some people have against these type of cutscenes. they act as if they some how arent as good/make the game worse is they use cgi.