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Raze said:
Resident_Hazard said:
Raze said:

You quoted this.. who said this? Zelda game shave some of the best storylines around.

Actually, Zelda games have only had about two or three storylines.  Link's Awakening, Majora's Mask... And all the rest where Link saves Hyrule and Zelda from Ganon.

It's like, every 4 years, Hitler comes back, kills Jews, kidnaps Europe--and the US, England, and Russia have to assemble the Triforce again to beat him.  

Yup, going by this, All shakespeare wrote about was some people, and he killed them all off at the end, save 1 to tell the stor.y There, I saved you from ever having to read Shakespeare. =P

OOT had a great storyline, the parallels of 7 years, the relationships and how they were affected over time, the ravaging of the lands that took place.

Twillight Princess and the directly affected variants of the shadow world and the light world, the ongloing story of link's girlfriend (whatever her name was -Ilya?) etc.

The only one that had a pretty meh storyline was Wind Waker.

I'm pretty sure it shouldn't be considered "unique" storytelling if the "2 worlds" or "light world/dark world" themes have been used as many times as the Zelda franchise has.  Three times at the very least in Link to the Past, OoT, and Twilight Princess.  Hell, the original Zelda featured two different quests, and the second was little more than a re-arranged version of the first.

Shakespeare wrote dramas with different characters, different plots, different themes.  Zelda games use the same characters, same plots, and largely, the same themes.  A great many of the items and weapons at Link's disposal appear in most, if not all, of the games in the franchise, and he earns everything pretty much the same manner from one game to the next.   They really aren't that original.

Certainly not on par with Shakespeare.  You really twisted the hell out of my statement.