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padib said:
Resident_Hazard said:

Zelda has always been action-adventure.  The only one to be even a little RPG-ish was Zelda II on the NES.  

 

The problem with Zelda games is a lack of originality in the storytelling.  Recycling the same characters, plots, plot points, plot twists, and predictable stage and puzzle layout.  The series changes graphically, sometimes drastically, but hasn't really evolved since Ocarina of Time.  Majora's Mask, at least, had a really fantastic original storyline.

 

And funny thing about that one (MM) is that it was a full recycling of the OOT NPCs and features :) I think it's not so much how the elements are reused, but more how deep and intricate their new connection to one another resulting in the recycling process.

To say that TP felt empty is not an exaggeration. I believe Skyward Sword will address that. The demo maps seemed much more detailed,  and the boundaries more tight, giving the player more juice per square inch.

I really think Nintendo should hire us as consultants :)

You know, that's true, MM did reuse some characters and elements from OoT.  The fact that the game had a new setting, additional characters, and a completely different and unique plot helped it a lot.  Also, not being another "oh noes gotta save Zelda from Ganon again" plot helped things.  Majora's Mask also focused a lot more on helping regular NPC's and helping them with their problems than any other Zelda, which was cool.  I particularly liked protecting a farm from aliens.  I still can't believe that was in a Zelda game!

And yes, Nintendo needs us as consultants.  At the very least, they need the balls to not only have original ideas for games and game design (and plots), but they need to have the balls to actually make the damn things.