| vlad321 said:
Edit: My argument is that a controller is unfit to play this game as well as it can be played. Did you have the ability to access any sign as you wish on the spot on the controller? |
My point is you don't need to access every sign with a button press to be successful in combat, you just need to plan ahead. I am also playing on hard by the way. I don't need daggers AND signs AND bombs in most fights. Usually I'm just dodging, parrying and usings signs, switching during a fight isn't hard or annoying. I equip the bomb that I feel will be most useful in any fight I'm likely to encounter. This is obviously part of the game mechanic since you can't even use potions during a fight, the designers intended for you to prepare before a fight. If however you need to switch it takes 2 seconds to do so during a fight.
The controller is certainly not unfit, you just don't like pausing the action. That's a personal preference, not a design flaw. I think it's great because I like the strategy, I don't demand that the game needs all strategy to happen in real time for it be successful. When the developers played the game in demonstrations the often used the controller.







