S.T.A.G.E. said:
I can ignore the rebuttal because its irrelevant. I go to a school with a pretty good game art program and all the students already told me the witcher can be done on consoles, it will be an aquired taste though as the game is pretty hard. Demon Souls sold well didn't it? Ok. Not very much to argue here dude. I've already gotten confirmation from people in the field and training to be in it. It might be dumbed down kinda like Crysis was for consoles but I don't care. I watched my friend playing it with a controller pad as if he had a console using it. It's as simple as that. Theres talk and seeing things. |
I hope those students fail, then, because even a basic understanding of the current tech in The Witcher 2 will tell you that it cannot run on PS360 in its current form at all. Even the low settings push gaming rigs far more powerful. Now with consoles they are much better optimized, and can run things which otherwise wouldn't run on them at all, but the downgrade will still be absolutely massive.
Do you know why Crysis 2 is in a city? It's got nothing to do with making the game feel more "personal" than the first. It's because in a city you only need your draw distance to be 100 yards or so in any direction, especially when you're putting up massive obstacles and craters to block view and force less long-distance rendering. Throw in some pre-rendered cutscenes for the impressive distance shots and you've got Crysis 2.
Now you can't do that for The Witcher 2. It's already made. It's already full of sprawling vistas, huge landscapes, battles with dozens of enemies on screen, and enormous detailed cities. This does not run on consoles, not like it is. It can probably be made to run on consoles, and it probably will be made to run on consoles, but the PC version is an entire generation apart, and I absolutely mean that.