o_O.Q said:
yes agreed, but the point is that when geohot posted the keys online anyone who wanted to do these malicious acts was given the ability to do so... obviously some hackers will not interfere in the network and will not pirate but the point is that some will "The same applies to hacks and mods, their correct use benefits a minority and it doesn't harm anybody else." I'm kind of getting tired repeating the same thing over and over... do you own a ps3? if you did you would understand that the hacking communtiy ( at least the ones on ps3 ) does not follow your those guidelines they interfere in the online activities of users, for example for the third time : bear in mind that that only happened after geohot posted the keys online |
I'm a PC gamer, but cheaters and other dickheads exist on every platform. This doesn't give either me or you the right to avenge ourselves on innocents.
PS3 hack hit Sony so hard because it made the wrong assumption that it could reach ultimate security. As I already wrote, it was just an illusion, and when Sony understood it, millions of vulnerable consoles had been already sold and were available to both benevolent and malicious hackers to study. Unless Sony bought them all back, they were available to study and hack, and the hackers had all the time they needed, nothing could stop them anymore. At that point, with or without GeoHot the situation was compromised, and the right solution for new consoles wasn't to remove OtherOS, but to patch or rewrite the hypervisor and redesign the virtual machine structure used, and to watch more accurately PSN to kick away cheaters. Blaming GeoHot and hoping that stopping him all could get back like before is totally utopian. It's like a Pandora's box, but in this case it was neither GeoHot nor other hackers that opened it, they just discovered that Sony left it open instead. At that point, like I already wrote too, the only effective strategy Sony can choose for PSN is the same of other networks and the same used by casinos too: watching carefully and ceaselessly. And for PS3, checking and patching the firmware promptly and accepting only units with authorized firmware in its network to play. These things would have been effective also to protect CoD multiplayer. Scapegoats didn't actually take evils away 3000 years ago and they never started working since then, either.







