Zkuq said:
Kirameo said:
Zkuq said:
Galvanizer said:
badgenome said:
Galvanizer said:
Sorry, but without story being a factor, FF12 has the far better gameplay experience. Story doesn't make a game, gameplay does.
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Well, that's entirely subjective. I can't say which one I think has the superior gameplay because, as I said, I quit 12 pretty early on. But for what it's worth, I think 13 had a terrible story.
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I agree, it is subjective. Each FF game is too different to compare. That's why I'm going solely on the technical proficiency of the gameply systems. Examples:
1) Gambits in FF12 allow you to customise AI in minute level of detail. FF13 doesn't even have customizable AI.
2) FF12 lets you control all three characters in battle if you want. FF13 doesn't even have this feature in the game.
3) FF12 has seamless battles and you can even move all your characters while in battle. FF13 does not have seamless battles and you can't even move one of your characters in battle.
4) FF12 has vast towns, over 300 NPCs in the entire game, and numerous vast maps to explore. FF13 has one town that is tiny, it has 50 NPCs in the entire game, and only one huge vast map at the end.
The above are all game design points. This is why I say that without story, the gameplay in FF12 is better than FF13. You may not have liked the gameplay, but it was still technically and systematically better than that in FF13.
Other than this, it's all subjective.
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Oh, so game X is better than game Y because it has more features?
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So you think it's the other way around?
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I generally prefer having more features but despite that, I preferred the battles system of FFXIII over that of FFXII's. I'm sure I'm not the only one either so it's pretty bad to call it a fact that FFXII's battle system is better. Personally I thought it (FFXII) was pretty fun at first but it got very boring in the end because there wasn't much for me to actually do because this customizable AI handled almost everything for me.
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You should have played it with Gambits off the party leader. That's how I play it as I hate Gambits on everyone as it makes the game play itself. Gambits off the party leader would have made it play like Kingdom Hearts but just slower, without jumping, and not fully real-time.
In terms of intricate gameplay system, customization of AI, amount of spells, abilities and weapons, and sheer size of world and amount of varied enemies in it:
FF12 battle system with Gambits off the party leader > FF13 battle system.