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S.T.A.G.E. said:
loves2splooge said:

It will make it's way to the Xbox 360 and perhaps the PS3 too eventually. It just doesn't make financial sense for game dev studios to release big-budget AAA releases exclusively on the PC these days unless it's a Blizzard game (which tends to be optimized well enough to run on more modest hardware. World of Warcraft especially). That's why these games typically make their way to the consoles. A lot of gamers are opposed to upgrading their desktop or building a new one. And then you have laptop users like me that see no use for a desktop other than gaming. I have no real interest in western rpgs so I really don't care if it stays exclusive but there is a huge market these days for western rpgs on the Xbox 360 and to a lesser extent the PS3.

CD Projekt Red have to learn how to optimize their shit if they're going to develop a console port though. Too many of these PC game devs think they can get away with releasing buggy or slow unplayable crap on home consoles Day 1 just because they have updates for console games nowadays.

Exactly. Unless the game is made by Blizzard I wouldnt take such a huge risk on a AAA PC title alone.

Dude, give it up, even if (probably when) they do port it, they'll have made the vast majority of their money on PC, which for them is far more profitable than consoles. The game already made money. It's sold a million copies (or near enough) in a week, most of those digital (3 times the profit margin of a retail PS360 game), and most of those digital copies on GOG.com (100% profit for the developers per copy sold, as they own the website, which is 4 times the profit margin of a retail PS360 game). More than that, it was developed for only $7 million. Half the cost of making a "AAA" PS360 game. Yes, that's right, it's much cheaper to make PC games that blow away the competition graphically than it is to make HD console games which are now extremely out of date.