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Gnac said:
The_vagabond7 said:

The problem with modern zelda games is incredibly simple and obvious. They haven't changed in over a decade. Look at the difference between FPS from 1998 and now, or GTA2 (1999) and modern open world action games of today. Zelda games just haven't evolved. Our expectations from games have changed. Zelda hasn't. I could care less about whatever the new wii zelda is because everything I've seen looks like every other zelda game from the past decade but *gasp* I can swing my wiimote vertically to slash vertically! Zelda just hasn't kept up with the times.

What is new Zelda supposed to be like, o paragon of game design?

I'm not a game designer, I'm a game player. And the designers of zelda have failed to create something interesting enough to peak my interest as a player.

Following the EXACT same formula since the NES days just isn't interesting now. I can pretty much garauntee that I will need to collect 6-7 pieces of something because an evil something is threatening hyrule or some adjacent land, to collect these pieces I will go to a dungeon, each containing a map, a compass, and a big key as well as an item that I must use to solve puzzles, there will be simplistic minimalistic combat (but with directions specific slashing this time), until at the end of said dungeon I will get to a room with a 5-10 second cinematic of the boss entering the room, I will procede to use my new item to stun the boss and hit him with my sword (directionally specific for the new one), and repeat until defeated, I will get a full heartpiece and exit out to the hub world where I will now have access to the next dungeon. I will do this till I have collected all 6-7 pieces of said magical item, and if the production values are high enough, there will be a boss battle followed by a second set of mystical items necessary to collect each with a dungeon until I confront Ganon, or maybe maybe, some different villian.

 

While I realize the obvious fanboy response is to pick some genre and describe roughly the gameplay elements in it, you'd have to be facetious to not see the difference in describing roughly the tropes of something like infamous 2, and the ridiculous specificity of how predictable zelda games are. I (as well as a great deal of people here) could probably even describe most of the items you will aquire in the new zelda. Zelda has ceased to be a series of sequels and at this point is nearly just a series of remakes pretending to be sequels. It's not because Nintendo doesn't know what an RPG is, that's overintellectuallizing a simple problem. Zelda from 1998 (which was just a flashy, but fantastic zelda from 1986) just isn't interesting in 2011.



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