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twesterm said:

lolwut?

At first I assumed it was going to be a casual MMO, something close to a Facebook game, but then I read again it was another large scale MMO.

Hopefully at some point SE realized that FFXIV is fairly hopeless and more importantly why it's hopeless so they actually learn from their mistakes. 

Actually, I really have to wonder who makes their decisions and what kind of research they do.  It's like someone just looked at WoW and said well that makes a lot of money, if we have three of those we will make 3x the money! without realizing MMO's, especially large scale ones, fail more often than not.  Even more so when you make the game in a complete vacuum and ingnore what players actually want.

Square Enix just completely confuses me.  I would think it's a Japanese thing but I assume that would be offensive because that would be saying all Japanese must just be completely braindead and dive into everything headstrong without doing research and refusing to change.  It's just a SE thing I guess.

It is somewhat a Japanese thing. They usually tend to try to bail out a sinking ship rather than abandon it, because they do not want to admit failure. Granted no business anywhere in the world wants to admit failure, but there's less shame to go around in, say, America. Your stockholders will be mad that you backed the wrong horse, but if you pull out quickly enough, it shows good leadership, whereas on the other side, failure is more complete but if you can turn your failure into a success (or at least less of a failure) it looks better on you

Think of Nintendo with friend codes. An American company would never have launched Wii with friend codes after seeing the response on DS. Granted friend codes haven't entirely hurt Nintendo (games with good online like Mario Kart still did very well), but they surely didn't help, and a Western company would have re-evaluated their strategy to try to bridge their concern for online safety with the need to have an actual network



Monster Hunter: pissing me off since 2010.