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Mr Puggsly said:
SvennoJ said:

They'll have to do a whole lot of optimizing. It only runs at 20-30fps at 720p on low settings on my pc, while portal 2 runs at 30 to 60 fps at 1080p with everything on max. Plus it uses 1.5 gb of main memory and over 512mb of video memory. Not to mention the tiny font all through the game. I have to lean in to the monitor to be able to read the fine print.

Half a year or more of polish and the game would be a 10 instead of a great 9.

Well obviously you would hope all ports are well optimized regardless of the platform. For example, Valve (or whoever handles their games) does lazy ports. Left 4 Dead ports on 360 have blurry textures, run at 30 fps, and load forever. But CoD: Black Ops has vastly superior visuals and performs much better. Black Ops also has higher PC requirements than L4D games.

The memory argument isn't a good one. Games that recommend 2GB on PC have played great on HD consoles over the years. And ofcourse we see PC games that have unusually high requirements for dated visuals. So good optimization is something you hope for on PC and consoles.

I don't think making font bigger is much of an issue.

True it's definately possible but since they focussed on the pc version first I don't think the engine is ready to work with just 512mb of ram. Either the areas need to be chopped up or streaming needs to be implemented.

Making fonts bigger is never as easy as it looks, a lot of things would not fit together on the screen. When I was doing software development we were always wary of the french translations coming back. What do they need all those long words for!

Anyway I'm too hoping to see it on console since my pc is unfortunately limited to stereo sound. And it's a royal pain to have to exit the game completely to adjust the settings when I get to an area my pc struggles with.

Just please take your time and let it not turn in to a ps3 orange box port or worse.