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SvennoJ said:
naznatips said:
SvennoJ said:

They'll have to do a whole lot of optimizing. It only runs at 20-30fps at 720p on low settings on my pc, while portal 2 runs at 30 to 60 fps at 1080p with everything on max. Plus it uses 1.5 gb of main memory and over 512mb of video memory. Not to mention the tiny font all through the game. I have to lean in to the monitor to be able to read the fine print.

It would be nice though, 3rd person games work better with a controller. The movement is the biggest problem with the game as it is now, very clunky with the keyboard. And even with a controller it seems you're restricted to moving in 45 degree angles, mapped to keyboard directions. Sometimes I feel like a pinpong ball moving through the tight corridors. Stopping at the exact right place if front of things is often a fiddly affair.

Maybe on nextbox or cafe? I would buy it again, this game needs surround sound, my dumbass pc only supports 2 channel audio over HDMI and optical digital :( The game does not support DTS or dolby digital. Surround sound seems to be broken at this time anyway, only environmental effects seem to be coming from the rear speakers, everything else only pans from front left to front right.

Half a year or more of polish and the game would be a 10 instead of a great 9.

Sounds like your PC is pretty out of date if you're only getting 30fps in Portal 2. Also I'm sure it woudn't be about optimizing as much as simply downscaling. Obviously consoles are nowhere near current PCs (a good two generations behind in graphics cards and processors). That doesn't mean you can't make a game that looks amazing on PCs, but still good on consoles (Crysis 2, Battlefield 3).

Mind you even with the obvious downgrades on consoles, Crysis 2 isn't nearly as technically impressive as Warhead or the original Crysis, so when you try to make a PC game in conjunction with consoles you likely hurt the PC end product. This is why CD Projekt put a halt on console Witcher 2 development. Better to try to port it after the fact.

PS: Don't expect next generation consoles to be much more powerful than current ones. PCs have grown massively over the last 5 years, but they've done so by making everything bigger, hotter, and with more power consumption. No one will buy a console the size of a PC tower, and cooling tech has not advanced all that fast. My budget build PC (built for under $500 last week) is much stronger than what is even possible in a console with current technology, due to size, power consumption, and fan requirements. 

My pc only has a GT 230, 1.5 year old 'low' power consumption card. But my point was even at the big open complex environments in portal 2 it still matches or outperforms the consoles while pushing 1920x1080 with better lighting, shadows, anti aliasing and other effects. While the witcher 2 struggles along at 1280x720 on low/medium settings. (I'm running with no anti aliasing, no motion blur or depth of field, no ssao, definitely no ubersampling, just light shafts, very near lod and rest on medium)

I could upgrade my graphics card and power supply and get better performance, but can't really justify spending 200 dollars on 1 game, while other games run fine.

There must be a lot of room for optimization in the engine, for starters it only uses 2 cores of which 1 thread is maxed while the other 3 are running at sub 50%. The game also doesn't really speed up with everything turned off. If it's coming to xbox360, they'll have to do a lot of work on the engine and the gui.

Portal 2 is still running on the Source engine from 2004.

The Witcher 2 engine is magnitudes more advanced.

I don't think the 360 or PS3 are capable of running the Witcher 2 at the quality you're getting on PC, there is no way they could handle the texture resolution.  However the game is clearly designed to be played with a controller.  I'm using a wired 360 controller on the PC and it's superior to playing with the KB M.