| r505Matt said: The problem is too few people care about that kind of thing because, as someone said above, games today are about the storytelling experience, not the game. The other problem with this is that usually people try to achieve mastery so they can put their skills to the test against other players (ie. competition). Or perhaps better put, how can you know you've achieved mastery without comparing it to others like yourself? This used to be done with high scores, now it is done with multiplayer. |
WAY back when, during the early days of computer gaming, you had text adventures. I don't believe they were lumped in with games, but were put under a category of "interactive fiction". The idea was to play through and interact with a story. You figured things out, and you followed the narrative. This then gave way to graphic adventures. From there, the genre got absorbed into the action genre, and became action-adventures. And now, the big deal seems to be that a lot of the game industry wants to make movies, so there is a large focus on story, characters, hiring voice actors and so on. The idea now is to have interactive fiction under the name of "games". Well, so it goes. I believe a leading candidate for budget bloat, and driving the price up, is attempting to make more and more movie-like experiences. Developers think they are in the storytelling business, and crowds of gamers get all hyped (along with the game news media) over a title like Enslaved, or even Brutal Legend. Hype train after hype train piles up.







