CGI-Quality said:
I agree here, the problem is quite frequent - my guess is a cost of trying to pack in too many variables and/or creating PC-like devices without the technical capacity to keep up. |
They're like laptops, only since their primary purpose is playing high end games (high duty cycle for CPU/GPU) they should have failure rates worse than even laptops that are used as primary computers.
For laptops, on average that's 7.2% total failure rate within 12 months, 19.7% within 24, and 31% within 36.
http://cf.blogetery.com/33745/files/2010/01/squaretrade-analysis-2.jpg
Doesn't look so bad taken into consideration.
Last generation, consoles were so relatively underpowered that they were cooled by passive cooling systems.







