| Xxain said: Multiplayer is the reason why games are loosing the bang for for buck. instead of creating a game that rewards you for replaying or mastering a game..just throw in multiplayer seriously after you beat uncharted and halo and crisis once who plays them again??? but i can play something like sonic the hedgehod over and over gain just trying to find the best way to master each level basically mutilplyer is a "lazy" way to add value |
While I agree some developers may treat multiplayer this way, I don't think the majority just 'throw in multiplayer'. The attractive part about multiplayer is competition, and competition can only be enjoyable when relatively balanced. Balancing multiplayer in some games can take years, and some devs take it very very seriously.
When talking about mastery, that in itself should be the reward. For people who care about mastering a game, this is the case. The problem is too few people care about that kind of thing because, as someone said above, games today are about the storytelling experience, not the game. The other problem with this is that usually people try to achieve mastery so they can put their skills to the test against other players (ie. competition). Or perhaps better put, how can you know you've achieved mastery without comparing it to others like yourself? This used to be done with high scores, now it is done with multiplayer.







