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Technically it's always the consumer's fault a game didn't succeed in sales. If they don't buy it, then it doesn't make money. This isn't a 'start happening', it always is. What started happening is developers and publishers started moaning about it even after spending thousands on advertising campaigns and millions on development.

In previous generations games were cheaper to produce so required less sails to make money.

 

... is that a good answer to the question?



Hmm, pie.