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Mr Puggsly said:
ithis said:

Well, it doesn't take many large textures to cover desert and burned down buildings. That game is not too prety.

Also, give developers a larger disc capacity as standard and they will fill them up, or at least will more frequently excede the capacity of the old medium. Making multi disk games is a production inconvenience.

It's like PC vs Consoles. PC has more power, yet 99% of games run on consoles so we don't ever need a next gen no?

Those games offer a lot more than desert and burned down buildings. Tons of building, caves, and other areas you go in, many hours of dialogue and music, and some FMVs. The point is they've been able too fit a ton of content on a single DVD.

Well 360 has the inconvenience of needing multiple discs sometimes. PS3 has the inconvenience of being more difficult to develop for. Its nice balance annoyances for the developers.

I don't understand the point of your PC vs console analogy.


I was refering just to New Vegas. Textures are reused with aplomb there. The dialog, and music do not take up much space. The FMV's do  though, but if you don't have many of them, like in FFXIII for example, it's ok.

The PC analogy while not perfect, points to the fact that if devs have better hardware/more space, they can and will do "better" stuff with it.

I'm curious what Rage will turn out like. Carmak talked about megatextures where the artists just "paint directly to the world", thus "no two textures being the same". I can easily see how several gigabyte textures will not fit on one DVD, and how artists would prefer to not be bound by any storage limitation. This technology, if/when it will work, will enable people to create even more impressive and better looking environments, which is a good thing.

Now ofcourse,  it's not the end of the workd to have a game on multiple disks, but developers/publishers would prefer to fit their games on one disk, and consumers would prefer to buy games on one disk.