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Teo said:
twesterm said:
Teo said:
Albion said:
Teo said:

FF13-2 will be an instant success on release.

FF11 is their most profitable game up to date.

FF14 will eventually pay off its huge loses within 3 years and turn profit.

Dragon Quests and Final Fantasy ports/remakes on DS/3DS and PSP/NGP will sell better than most games on their respective market.

Even if FFv13 sells 5mil copies it might still be a loss for SE but I'm sure a game like that will get a sequel.

There is still a tiny chance we will see FF15 this generation, that will be an instant hit.

SE would be crazy to not join the social network and the smart phone game market, future gamers are lurking there by the millions, if they want to bring the next generation into the home console and handeld market then this is key for their survivability.

Yawn. SE doom thread #7632542

Not if FF14 flops after one year of patching.

I'v looked at the game, and it's not gowing anywhere.

They are not doomed but as long as they have FF14 the will lose money.

FF14 has 18 servers right now with 2,500 to 3000 people playing on each server.

When they start charging:

$12 monthly fee x 2,500 players (at least) = $30,000 in revenue for one month on 1 server.

$30,000 x 18 servers = (at least) $540,000 in revenue per month in total.

$540,000 x 12 months = (at least) 6,480,000 in revenue for the first year of payment.

 

It's just good business.


No, not really.  18 servers for 45k players is really bad.

You're assuming that the 6 million number is profit when it probably costs around $20,000 a month just to run a single server.  Then you have to pay people to actually maintain the game so it costs more than $540,000 a month to maintain the game. 

SE is losing an insane amount of money each month on this game and have been since last September.  FFXIV is a massive money pit and I'm surprised on many different levels they actually released it.

Now, on to the next part -- 2,500-3,000 players per server.

If FFXIV were some free indie MMO that 45k people playing would be an impressive number but that is not what FFXIV is.  It's supposed to be a major top tier MMO and that 45k people is embarrassing.  The fact it's a Final Fantasy game adds onto the embarrassment.  The fact that it's still free makes it an even bigger embarrassment.

And how many of those 45,000 people do you think will actually play the game once it's pay-to-play?  Even if the problems were fixed it's still a bad game and not worth the monthly fee.

So, no, FFXIV is not good business at all.  I honestly don't know why they still have the servers up but I would be willing to bet they'll be down by the end of the year and we'll never see a PS3 version.

Wrong, there are 2.5-3k players currently playing on any point of the day, which means a lot more would be charged. Secondly, I used the 2.5k as the lowest point in players that would be charged after those who do not want to be charge quit. The fact is, each server will charge about 3k players on each server after all is said and done.


Just for grins and giggles I decided to look up some stats on FFXIV.  First off, I don't believe for a second there are 2,500-3,000 people at any given time on every server.  It's possible it might get that high during peak hours on heavily populated servers, but that probably isn't the norm.

The game was destroyed by pretty much every reviewer out there (and with good reason) and it only shipped about 600,000 copies.    Two days after release the game only had 50,000 characters.  By the end of October there were only about 350,000 active characters.  With the state that game released in I really doubt it went up by a lot and stayed up.  That number probably has been decreasing significantly month after month.

And then there's your ending statement-- The fact is, each server will charge about 3k players on each server after all is said and done.

You're saying that like it's going to be good business.  Read my previous post why that isn't good business.  54,000 players totaly would be a very bad thing.