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Squilliam said:

When talking memory developers by and large prefer the Xbox 360 memory management model over the PS3. It simply has more memory available and more flexibility and more effective bandwidth. People talk of using the Cell to help render but that means additional buffers and additional use of memory.

You can say that on paper the PS3 and Xbox 360 have more or less the same memory however the Xbox 360 OS uses less, ED-RAM saves significant quantities of memory especially with AA and the PS3 needs additional buffers to make use of the Cell to assist with rendering. So Microsoft was not shortsighted in including ED-RAM in the Xbox 360.

The Xbox 360 has advantages, the PS3 has advantages and overall they are extremely similar in overal program performance when you weight the advantages and disadvantages of both against each other. Multiplatform developers say they are about equal and they only show advantages in specific cases where games are designed more towards their relative strengths. So even if the 360 version of L.A. Noire is better it shouldn't surprise anyone who understands the reality of the Xbox 360 and PS3's relative performance and their relative strengths and weaknesses.

I don't think MS was short sighted using an Edram set up but it's paltry size was. All this talk they were giving of free AA in this 'HD' gen wasn't quite true. Plenty of 360 games have had to be sub HD and plenty have had to forego AA or proper MSAA.