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outlawauron said:
Dinomax said:
outlawauron said:
SaviorX said:
alfredofroylan said:



"Our game development has become weaker than expected," admitted Wada. "Revamping it will take one or two years."

Wada attributed the poor state of development to weak communication. Creative leads did not pass on his opinion to their subordinates. Additionally, there was trouble with division of labor amongst technical staff, who were protective and would fulfill only their own roles.


http://www.andriasang.com/e/blog/2011/05/14/wada_on_losses/

This is pretty much Malstrom's worst nightmare coming alive; developers becoming self-important and making what they want rather than what is imperative to sell games. It is similar to how they forcefully added story to S.M. Galaxy despite being told specifically not to.

When people in the company will not do their job it's pretty much anarchy, and the inmates run the asylum. Dont be surprised when Square dies...........

Depending on how you look at it, you could take devs making what they want as a good thing. More originality and freedom to create what they invision rather than including or removing elements to make it more popular. >_>

No, their suppose to make the game popular, so it sells. 

Its their job.  They, serve, us.  It doesn't matter what they want, its what we want. 

Honestly, you people...

It's not so much not giving what 'we' want, but rather not having to worry about making a popular game but making a great game. There are plenty examples of such and without this philsophy, many genres would just dissapear entirely.


Yes it is. 

We. 

Pay. 

Them. 

Money.

They don't decide for us to spend our money.  Its not our fault if they make a ""Great game"" (according to them)  doesn't sell.  Its their job to convince people to spend their money on them, its also their job to MAKE AS MUCH MONEY AS POSSIBLE. 

LOSING MONEY IS NOT GOOD.    YOU SHOULD KNOW THIS.