By using this site, you agree to our Privacy Policy and our Terms of Use. Close
kitler53 said:

the game was fun, the fluids a great idea, the writing was hysterical but it was waaay to easy.  portal 1 pretty much every puzzle could be solved in several different ways, every surface was portable, and you really had to think.  portal 2 there was almost always only one answer, portable surfaces only appeared where "needed" and half the time there was marks on the ground that screamed "put it here".  i was far too coddled imo.  but overall, good game.


The first half of the game was simple though in the second half there were some stumpers.  Some of those were because I'm just stupid sometimes, others were actually hard.  I heard some of the co-op ones get pretty hard too.

I think the two that gave me the most trouble was White-Out (the one where you had to paint the room) and one of the anti-gravity ones.  The white-out one because I just completely missed the one piece you had to paint and then accidently triggered the success dialogue without solving it (make an infinite portal under the part you're supposed to jump to and it triggers it every time).

The anti-gravity one, man, that one had me stumped for a really long time.  It's the one where you have to send the blue gel down the anti gravity beam through a portal to where it starts and then change the direction of the anti-grav beam and send the gel over the turrets.  That was a mind bending one.

And then there were others that took me a while because I just missed one little thing or I didn't paint something exactly right.