A203D said:
FF12 was fragments of a broken game. parts of the whole showed what couldve been and maybe even what shouldve been had Sqaure Enix had not interferred. if the game was made the way it was meant to be, the only 2 problems i can see was the difficulty - which was too inaccessible - (and i think JRPGs and WRPGs need to be accessible so they can bring in new fans) so a bit too much grinding for the first half of the game. and not enough character interaction. i would agree with you, but FF12 alienated a lot of fans because of the intense difficulty. |
I really enjoyed FF12 and the difficulty. I remember one time back in the day at that damn place Giruvegan. The damn behemoths whooped my ass so many times in that dungeon I had to take a break from the game. That never happened in a FF game before. Came back some time after and whooped everyones ass, including Yiazmat. Fun times, hope to see what style of game that team does next. (This is the team I believe is working on FFXV, since the other team is on XIII-2 atm)







