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Galaki said:
mchaza said:
Galaki said:

I don't think it's a can or worms you want to open. Even if you can stop 100 illegals but damage 1 legit consumer. That's a no-no.

Piracy is not the reason you game fail.  You game failed because it's not appealing.

Those that download illegally are not going to buy your game anyways.

Instead of trying to fight the invisible, why not try to make your product more appealing giving people more reasons to buy?

The damage done by piracy is largely way overblown.

company a need x sales to break even, you dont make x sales because customer group y mostly priated the game when they could of bought it. company a goes under, the games sucessor or future content is finished and company a former employees become another statitic to the unemployment list. 

An the gaming industry has no other alternative root like the software industry for other souces of income. Sales is the only way they can get money and while sales are increasing, so is priacy and that doesn't run well with the even faster growth in the cost of games. So Priacy is bad

I never said it isn't bad. The problem is that, instead of focusing on those that don't buy  your product, why not try focusing on getting your product more appealing to get more people to buy?


That's almost insulting because it's like assuming I spend an hour a day dreaming how to stop pirates.  True, time is devoted to whatever means of protection but it's not like there's a large team meeting devoted to thinking of ways to stop piracy.