mchaza said:
company a need x sales to break even, you dont make x sales because customer group y mostly priated the game when they could of bought it. company a goes under, the games sucessor or future content is finished and company a former employees become another statitic to the unemployment list. An the gaming industry has no other alternative root like the software industry for other souces of income. Sales is the only way they can get money and while sales are increasing, so is priacy and that doesn't run well with the even faster growth in the cost of games. So Priacy is bad. |
I never said it isn't bad. The problem is that, instead of focusing on those that don't buy your product, why not try focusing on getting your product more appealing to get more people to buy?







