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Joelcool7 said:


Yah I guess when you put it that way. However Nintendo's main focus was on hardware and anti-piracy protection. I'm talking the Nintendo network, to my knowledge its never been hacked but I never hear about it and what Nintendo is doing to protect it. Microsoft commented about Live's security but Nintendo hasn't made a comment about their networks security.

As you say Nintendo has focused on software protection. But look at the PS3 it had some of the best software and hardware protection to date. It took like 4 years to jail break and Sony fixed that pretty fast. Yet the PlayStation Network was hacked.

Not to say your wrong, the security for software is supposed to be the best. Piracy shouldn't be an issue. However the Nintendo online Network is an entirely seperate entity. Just because the console isn't easily hacked doesn't mean the network isn't.

I think that Nintendo might be influenced by the PSN crash. Mainly because the network hasn't been Nintendo's strongest feature.

But its cool to hear your opinion. Nintendo seems to be doing a good job as pirates have yet to down their network or websites!

PS3's hardware problem was that while all the security was great, they failed at just 1 thing.  Their random number sytem used to prevent reverse engineering calculations wasn't actually random.  It was the same number every time.  Knowing that variable made all the other equations easy.  Had that number been random, they'd still be trying to hack it.

The network issue seems to be an outdated version of Apache server.  One known to be vulnerable to DDoS attacks and oither exploits that was fixed almost 7 months ago and Sony failed to update it (even though they were warned of the attacks back in Feb).  It is also believed that they allowed dev units unrestrained access to certain datatables which is a security 101 no-no.   Simply keeping software up to date and utilizing proper access hierarchies or data sandboxing would have prevented their problem.   It wasn't the sophistication of their network or the strength of the security measures but the lack of common security policy and structure that screwed them up.  

So long as Nintendo's network (which will likely be operated by a 3rd party anyway and won't be fully in house) is manged by personnel with common sense, they'll do OK.

I know 78% of all statistics are made up on the spot but I'd guess that probably 95% of all security breaches are the result of carelessness on the part of the network team.



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