Jazz2K said:
Rath said:
It's true certainly.
Graphics doesn't even necessarily advance aesthetics. The aesthetic of FFVI would not be improved, and would possibly be made worse if the graphical engine was better. However the aesthetic of Crysis (which was a great aesthetic) relied on a much more advanced graphical engine.
A stronger graphical engine allows you to make different aesthetics. Not necessarily better ones.
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You know that the less powerful an engine is the less can be done with it? A more powerful engine can only help. If FFVI was made on today's specs it would be the same IF the dev cared to make it look like the SNES game. Better specs don't force you to make better visuals they just help you to do more. Take Arcade and PSN games, they were made for the HD consoles but a lot of them would fit on a Wii... Crysis wouldn't be made on the Wii because of it's artstyle relying on powerful specs.
If you only talked about Engines like CryEngine and UE3 then maybe it would be more difficult but certainly not the extra available power on the consoles.
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I don't agree. There is a magic to the sprites used back in the 16-bit era that I don't think is really captured even by games following in their tradition such as Braid. I'm really not sure that a better graphics engine would have made FFVI look better.
The change from FFVI to FFVII, which was required by the change of expectations in graphics, was one of the worst changes I have ever seen. It went from one of the best looking games ever made to, while not one of the worst, certainly an awful looking game.