Not every game needs the regular story telling .
The game treats you like a knight , don't lose focus, never let you guard down , choose the right time to strike , you can't just pause the game whenever you want , a knight must clear the field before having some rest ... which is so clever , using small thing like that to push the sense of adventure further .
I could feel the story in the dark atmosphere , the screams of Latria prisoners and many more things , the idea is to keep the player focused and afraid of death ... make a mistake .. suffer the consequences , which lead to a great sense of glory and happiness when you get past all that ( Oh god I was really happy when I killed that burning , fast , huge , son of bitch called flamelurker .. I owned you bastard XD ) so, the regular story isn't necessary with all that sense of immersion in the game
The controls that are being called Clunky serve that very purpose , it's some kind of heavy , the sense of battle is in them , when you wear a heavy armor the movement becomes hard and irresponsible but you get a great defence . sacrifice it to get fast movement .
The game could use some variety in the combat and magics , there are alot of weapons true , but they have the same style of attacks
9.5 * phew *







