Play4Fun said:
It means the architecture of the console makes it easy to port PS360 games to it. That is all. Nintendo used an architecture similar to the 360 because devs have an easier time with that one than PS3's architecture. |
Or ... In many ways it could also be a statement that third party publishers are not (initially) going to put too much effort into pusing Nintendo's next generation system.
Hypothetically speaking, if a game is playing on Nintendo's next generation system at a resolution of 1080p @ 60 fps with 16xAA and 16xAF with the higher detailed models and textures from the PC version of the game and a much longer draw distance the system would be demonstrating that it was far more powerful than the HD consoles while still re-using most of the work that was done for the HD consoles. At the same time, when the next generation consoles for Microsoft and Sony are released, these same third party publishers could release games for Nintendo's system that run at a resolution of 720p and/or have a framerate of 30fps and still have these games share the vast majority of work between this system and Sony/Microsoft's next generation system.







