By using this site, you agree to our Privacy Policy and our Terms of Use. Close

http://www.computerandvideogames.com/300950/news/remedy-talks-alan-wake-fck-ups-and-how-its-learnt-from-them/

Finnish studio Remedy has pledged that its next project will benefit from a slicker development process - following the hiccups it experienced making Alan Wake.

Wake was in development for a giant seven years, and was originally intended to be a fully open world game, but Remedy eventually elected to slim it down to a more linear action adventure.

Remedy boss Matias Myllyrinne told the latest issue of Edge that his team had learnt a lot "about how to get faster from point A to point D without necessarily going through point B and C" during the creation of the title.

"We'll continue to make mistakes, but I think we won't make the same mistakes," he added. "You're supposed to f*ck up every now and again, and if you're not making mistakes, you're pretty much not taking enough risks. I think that's perfectly fine and we want to embrace that: everyone's allowed to fail here at what they do, and I think that's part of the safety net that allows people to try harder and push themselves... 

"It would be very, very sad if we made the same mistakes again [as we did on Alan Wake with Remedy's new project]. We'll find new mistakes to make, but they'll land us in a cool and interesting place once again!"

Myllyrinne commented that "scaling down" was the key lesson Remedy had learnt from making Alan Wake, and from tempering its ambitions original intentions.

"We tried to combine a sandbox design with a tightly paced thriller," he said. "We could have made [that] game, but it wasn't the game we set out to build; those moments just don't work. And with 20:20 hindsight it's clear that we should have gone for more of a tightly-paced thrill ride to begin with, which I think we then delivered. 

"Those moments that we had in development when you're supposed to have a dramatic moment, if you're not controlling the pacing, the player's turning up to a scene in a monster truck and you're going: 'Okay... it's supposed to be a dramatic love scene, the characters are going through serious marital issues', and yet the player comes jumping over logs with a frigging monster truck."

Remedy is expected to unveil its new project at E3 next month. Although the title is likely to be Wake-related, the studio has teased that it won't simply be titled 'Alan Wake 2'.