| freebs2 said:
Agree with Erik Aston on everything about Sonic. Still I actually think DKCR is the only recent example of 2D platforming made the right way. Yes it is less focused on exploration than old DKC games, but that a choice, they decided to give it a more arcade feel. |
I really liked DKCR. A lot of the platforming is just brilliant. But the developers got in their own way. It's bloated and overdesigned, with puzzle segments and the foreground/background movement. It threw out too many old characters and elements like the DK/Diddy swapping system. And the controller shaking to roll is just terrible.
There's a great game inside the overdesigned, overproduced shell of DKCR, which is kind of frustrating to me as a big fan of the original DKCs.
NSMBW is the best example of recent 2D platformers done the right way. It certainly played things way too safe, but it didn't alter or obscure the fundamentals of the series, and it is a ridiculously massive hit.
Anyways, the point as it regards Sonic is that DKCR went back to the roots of the series, and had many large flaws, and is still a fairly big hit. If Sonic went back to the roots of the series, it could have a big hit too.
"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."
Satoru Iwata, Nintendo President. Only slightly paraphrased.







