Squilliam said:
Why would they move a 'graphics effect' off the GPU? It's the Sony solution which is backwards here. It is quite possible that they can fit it into the GPU frame without much if any performance penalties depending on how it is scheduled. |
So a HD 6870 has penalties and the R500 X360 GPU no? For me the Sony method puting the MLAA on Cell is better than leave with GPU on consoles.
My first question was if Microsft could put it on CPU and someone said it's not possible... so the best way to Microsoft was optimising it for GPU... that's great but could be better.
The games on 360 uses the tri-core 360 CPU for what? Physics only? So if microsoft could put this element in the CPU the GPU would be free to work only with graphics.
MLAA is lighter than MSAA and SSAA... but few games uses AA on 360 (or PS3) because of the low power of the GPU... I wanted a implementation without graphics penalties... the Cell on PS3 done it better.







