| ethomaz said: Ok. You can think anything about me... but I'm not creating history or flaming. To Microsoft/360 is good because some games uses 2xMSAA... so 2xMLAA will release some more GPU to graphics... but for games that use 100% of the GPU for graphics that have no use... a better alternative would be to have it done by the CPU but someone told me that the 360 CPU can't handle that. |
The ATI implementation and a console implementation is apples/oranges. The former is pretty much a hack whereas the latter is built into the game code. The actual method used to reproduce the effect is likely different too.
Why would they move a 'graphics effect' off the GPU? It's the Sony solution which is backwards here. It is quite possible that they can fit it into the GPU frame without much if any performance penalties depending on how it is scheduled.
Tease.







