ethomaz said:
It is better because not use GPU power... leaving it only for the graphics. In 360 you have to downgrade 5-10% of graphics to put the MLAA working... PS3 not... maybe because that the developer aren't using MLAA no 360 (it's not new... the new DevKit has just a performance enhancement for MLAA). Everything you can put off the GPU and leave it free for graphics seem a better solution for developers. |
That isn't true at all. The new DevKits don't have anything to do with MLAA, they only provide 1GB of RAM instead of 512MB, so they can use 512MB for debugging and the compiler, and the other 512MB for the videogame. Before, with the 512MB DevKits, 50 to 70 MB of RAM were used for the compiler, so the developers couldn't use it, and in the practice, the X360 was a ~450MB of RAM console, instead of 512MB of RAM