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ethomaz said:
disolitude said:
ethomaz said:

So 10% or 5% of GPU power could be used to MLAA in 360.

There are any change MLAA to be implemented in 360's PowerPC CPU like Cell/PS3 with no use of GPU power?

The PS3 implementation seems better... maybe because that no game use MLAA on 360.

360s CPu doesn't have as much horsepower as the Cell so its probably best to have MLAA done on the GPU.

And PS3 Cell MLAA solution implementation is slower than the current 360 method so I don't know why you would say its better.

It is better because not use GPU power... leaving it only for the graphics.

In 360 you have to downgrade 5-10% of graphics to put the MLAA working... PS3 not... maybe because that the developer aren't using MLAA no 360 (it's not new... the new DevKit has just a performance enhancement for MLAA).

Everything you can put off the GPU and leave it free for graphics seem a better solution for developers.


That isn't true at all. The new DevKits don't have anything to do with MLAA, they only provide 1GB of RAM instead of 512MB, so they can use 512MB for debugging and the compiler, and the other 512MB for the videogame. Before, with the 512MB DevKits, 50 to 70 MB of RAM were used for the compiler, so the developers couldn't use it, and in the practice, the X360 was a ~450MB of RAM console, instead of 512MB of RAM