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theprof00 said:
LordTheNightKnight said:
theprof00 said:
LordTheNightKnight said:

"It doesn't matter how many systems N64 and GC sold. They would have sold   less if they didn't have games like Zelda OOT $ MM  and Mario kart and Mario Sunshine.  Those games sold systems."

That is not automatically a killer app. Making those systems hits would be killer apps, and that didn't happen.

"Malstrom is wrong because he can not see the obvious point that is right in front of his (and all of our) faces ... Early adopters buy into systems based on their potential, late adopters buy into a system based on how well that potential was realized."

He HAS written that.

How is mario kart, mario 64, goldeneye, ocarina not killer apps, when final fantasy 7 is still considered the ps1 killer app along with gran turismo and the sales aren't that far off from each other?

It's not having no killer apps, it's not having ENOUGH killer apps.

Killer apps are those games that are so incredible and fun and amazing that you just HAVE to buy the console. Those N64 games were just that.


Part not enough and part that the games didn't help sales nearly enough. The sales of the system relative to the sales of the hit games is higher on the PS1, so those games had more people buying the system for them.

Attach rate for the n64 and gamecube games are much higher, with roughly the same total game sales for those big games. It has nothing to do with the sales of THOSE specific games and console sales. It has to do with the sheer number, nothing else.


Attach rate doesn't make a killer app either. Again, it has to do with if sales are higher when the game comes out, stays higher for a considerable time, and makes the system a hit.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs