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Badassbab said:

I think the updated UE3 looks fantastic the only thing letting it down is the lack of AA. Previous Gears featured dynamic AA, Gears 3 has none and to me at least it's quite obvious.


DF seemed happy enough with it and still only the beta code.

In common with the vast majority of UE3 titles there's a native 720p resolution with no anti-aliasing. Gears 2 appeared to feature 2x multi-sampling anti-aliasing on some of its render passes, an effect that was then blitzed by later effects, giving a 0x AA effect with just a few smoothed-off edges remaining. In the new sequel it looks as though UE3 doesn't bother wasting GPU cycles on an effect that is mostly killed off by additional processing, and it's the right thing to do in freeing up Xenos resources for effects that do matter.

Despite the lack of any form of AA in the beta code, it has to be said that overall image quality in the beta is excellent, and jaggies are hardly an issue at all; this is mostly down to a combination of the artwork style lacking extreme contrast and also in the accomplished post-processing effects. Indeed, if anything we see an improvement over Gears 2 here - the majority of the older game's specular aliasing issues are all but gone.