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dsister said:
Cactus said:

Namco's first priority is to circulate the PS3 version in the West. They haven't been happy with sales for quite some time, so it makes sense for them to narrow their focus and stick with the console that is guaranteed at least two successive Tales games. Releasing a Wii version that's missing 10 hours of content alongside the PS3 version that will be bought by PS3 owners and multi-console owners alike probably doesn't seem very lucrative.

Except that you fail to see that the PS3 iso can easily fit into a dual layer DVD 9. So that's just another example of Scamco's great business practices.

And how doesn't it seem attractive? If you are selling to two consoles then you reach 60 million potential buyers instead of the PS3s 19 million customer base. Plus most people don't care if a game is multiplatform or not, anyone that is talked out of a game because it isn't exclusive is an idiot 

So what if it fits? If Namco Japan are willing to do the extra development work to get the game equal on both platforms, that would mean something, but are they really going to waste time and resources adding extra features onto the Wii version just for American audiences who are already getting the fully featured PS3 version? That seems doubtful to me. Like someone else mentioned, releasing a game on two systems with one missing a big chunk of content doesn't seem like a likely scenario.

Just to be clear, I'm not arguing that it's a better choice to ignore the Wii version. Obviously the Wii has a large userbase and Namco would get some extra sales, even though anybody who is planning to buy the game and already owns both consoles would surely pick the version with the extra content. I'm just shedding some light on why I think they're ignoring it. Unlike past scenarios where they would pass on localization for what seemed like no good reason, I can actually see their logic in sticking to the PS3 version this time around, even if I don't agree with it personally.