SvennoJ said:
(1)Just curious, but how does it handle dropped frames and screen tearing, does adding extra frames make that more noticeable? I would not use for games anyway because of the extra lag. Shift 2 unleashed is already almost unplayable with (2)300 msec input lag. For movies it depends on the movie. I guess it would make a mess of something like Akira and other japanamation where the animation elements run at different frame rates. Or movies where the director intentionally uses the 24fps to create a desired effect like in Saving private Ryan. (3) I g uess it looks best with CGI movies and pixar animated features. I don't understand why they don't just render them at 60fps for blu-ray. Most cinemas are digital now, they should be fine with 60fps as well. I'm sure movie directors would love to play with varying framerates for movies. |
1. No it doesn't help (much) when the input itself is at low fps and certainly not for screen tearing. I have however seen remarkable improvement in certain games. The biggest was MGS4. I played MGS4 for 3 days straight on a new, regular Bravia, and then returned it for an LG Motionflow. It was like playing on a more powerful console, as it made it very smooth-especially those cut scenes which seemed to jag quite a bit.
2. Umm, most TV's are about a hundred times faster than that so I doubt that's an issue at all.
3. Avatar on bluray with a motionflow tv is by quite some distance the most amazing visuals I've ever seen, so yes - definitely.
I'm also a little annoyed as I've seen some animated films that were a little disappointing. All this tech is out there, and PC's can render resolutions waaay higher than 1080P, so theres no reason they can't be stable and detailed at 1080P. Not enough visual spectacles out there imho.









