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NotStan said:
Hephaestos said:
NotStan said:
leatherhat said:
Stefl1504 said:

Also you not getting hammered heph... it could also mean that you are mafia - not that there isn't any other mafia around...


As baal said though if there were two mafia left than the town would have been at a severe disadvantage from the start. Heph pulled out some good info, and you haven't been able to defend yourself from it- so though I may turn out to be worng you are looking scummy right now and he looks ok. 

Unvote

In my sights I currently have Stefl, Heph and ABC in particular, all 3 have caused some sort of confusion for me - the claim that Wonk was anti town by ABC is what irks me in particular. Heph for being so adamant to push for the lynch, Linkz clearance of you and ABC is suspicious too, I am getting an irking that there was a recruiting cult comprising of you wonk and linkz, and you are the last remaining member, unless of course you've managed to recruit ABC too, in which case the cult has a chance of winning if we lynch anyone except for them tonight. Far fetched theory, but that's because I really am lost in suspicion because of so many possibilities.

think with the whole picture.

a cult with a janitor in play? no no no ^^

No. The janitor is scum, the cult had Wonk(unknown role) linkz the tracker, leather who's supposedly the sibling and possible ABC. It's a weird situation. As it stands we might be at 2 scum - 2 town and 2 cult. or 1 scum - 3 town and 2 cult.

Seeing as tomorrow is likely to be the last day I will spill more information without the upcoming reprecussions until then, I am just suspicious of your role fitting mine so perfectly, it just seems very interesting that when I claimed yours fit like a jigsaw.

what I meant is with a janitor in play, the town could be lynching cult and never get the info of there being an other faction... it's a very dangerous mix in my opinion... and not likely for 13 players.

 

Our two roles are a way to balance out the teams.

Wonk (who can't have been vanilla seeing as every one has roles), proff, trucks, stefl that's 31% scum, they get poison but have the instakill(with janitor imbeded) to compensate the 1 day loss. To compensate this the town has a recruiter, and massons... but that's a bit much, so they are sibling (die together). Add a friendly neighboor to make the massons more viable... but that becomes too powerfull, so why not create 2 half vanilla townies? (we're lower than that though as we lose our vote if we claim).



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