dsister said:
cory.ok said:
i think what he means as there are constants on all the disks, as an example, the main characters textures and expressions must be saved on all disks because they'll be called upon from all disks.
another example would be an overworld map. to work in a video game (like final fantasy 7) the overworld map has to be compelete on all disks so each final fantasy 7 disk only had like 400mb of space (out of 700mb) to put actual content because the data had to be redundant across all the disks to ensure you could travel wherever you wanted at whatever point in the game
without being redundant across disks in this case you would either require no exploration to places you have previously been to (final fantasy 13) or disk swapping to access places that you had previously been to (mass effect 2).
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That's what I thought he meant. And your second paragraph is wrong... All the download sizes I have seen of FF VII are well above 1 GB. Heck, I'm looking at a zipped file of it now on a ROM site and it comes up to about 1.3 GBs.
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i cant remmeber how many disks ff7 was (i think three so ill go with that) so between all the disks they ended up having a maximum capacity of about 2.1gb the zip folder may be compressing it down to what youre seeing it as, or there were other concerns that square had that lead to it being three disks, but thats all irrelevant. the example in the second paragraph stands as an example of where developers had to make data redundant across disks