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Interesting read but what does this mean "Memory footprint is 2x the size of the backbuffer on Xbox 360" How big is 'the backbuffer'

They measured by taking screenshots and running their GPU implementation on the 360. I imagine that the results will be a little higher when the GPU is also used by the game. Code needs time to get swapped in and out as well.

How does it hold up in complex scenes. It reads like the time it takes is partly determined by the number of edges that need smoothing.

"Anti-aliasing quality can be dynamically adjusted on the fly, depending on the available resources at each frame" Games are going to be like HD on cable, beautiful when things go slow, messy when the action heats up. (well a lot already are like that)