Airas said:
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I never downplayed the exploration of the original. I mearly stated Super (and the original) have a general path for you to go down, eventhough it allows you to explore elsewhere. And in the first game, that freedom to explore is actually a negative because you die so often and upgrades are in abstract places. Whereas in Super and its remake, Zero Mission, its a benefit.
And again, these were all just points I was making to show how Prime is even less like the 2D games in terms of 'exploration'. That being, Prime doesn't have a general path to follow and forces you to explore everywhere, even when you won't get items to proceed for several hours. Compare this to a game like Super Metroid, where you find all the necessary items very close to when you need them. Heck, you only see a handful of Grapple Beam or Super Bomb spots before you actually stumble upon them.
Other M also has this problem. Noticably, not being able to use the Super Missile, Grapple Beam until near the end of the game. And Power Bombs until you've beaten the game.
And once again, eventhough I've aknowledged all the faults, even of Other M, I'm ready for a dozen people to jump down my throat and come up with things I supposedly said.
gumby_trucker said:
This is a very good point and the single most important reason I wanted Other M to sell well. That, to me, is a much greater loss than a few blemishes in the existing game. |
This. This is what I've been trying to say the whole time. Other M did a lot of unique things. It tried to make a Metroid game that had a REASON for not being able to use all the items from the beginning. It made a viable 2D game in a 3D world (with gameplay concepts I've been waiting for since the N64/PSX days). And it tried to develop Samus' character beyond 'bad ass silent Bounty Hunter'.
Did it do all these things correctly? No. I'm right up there with the camp who thinks the story and flow of the game was done poorly. But that doesn't mean the WHOLE game was. No matter what you say, I will still think the main game engine and concepts were sound. If they had just focused less on story (and probably didn't make Samus talk), it would have been one of the best games on the Wii.