| themanwithnoname said: Alright, I have to say I'm a lot more annoyed with the sawed off shotgun after today. About 90% of my deaths came from it, many times when I wasn't even close to the guy using it. It's really freaking annoying when the entire team is using them. On another note, why does it seem sometimes like Epic doesn't know how to put a power weapon in a map without making the area around it camper heaven? I'm looking at you, whoever designed Thrashball and Trenches. Let's give whoever has mulcher a raised platform that the only way you can go and attack him is by running up the stairs right past him and going all the way around, pray he's not paying attention and maybe you can sneak up behind him, and let's also give him a perfect angle to annhilate anyone who's coming out of the tunnels from spawn. Then, let's give whoever has the one-shot the top of a hill it takes 10 days to run across to even get to him. I just played a game that ended with an entire team camping around the one-shot. I just don't get why whoever's designing these maps doesn't understand that people don't enjoy it when somebody sits on the power weapon almost the entire freaking game and does nothing else. |
I am in the, "if you can't beat them, join them" camp with the SOS. I use it pretty frequently on KOTH and CTL as that is ALL that anybody uses there. I still don't like it, but I use it (and yes it is still frustrating to die from it!).
Regarding map design, I don't mind the power weapon layout on Trenches too much, as I think both the One-Shot and the Mortar have thier strenghts on this map. When rushing one-shot, I've found that that box in the middle and smoke, are your best friends.
Regarding Thrashball though, I agree, the power weapons need adjusting. If you can grab and hold the high ground, the only power weapon available to the other team is grenades and those are easily avoided. Torque or Digger are available early on, but that's a high-risk, low reward location given how open that area is, and the scoreboad almost always is shot down by the second spawn, thus eliminating that power weapon. In thrashball, if a good team caps the high ground, there isn't a whole lot the opposing team can do.
I've created a new thread here, to talk about specific maps. I am really digging this beta and will be in withdrawal when they take it away from us!








