| richardhutnik said: Ok, I know the cute answer is: "Pop the DVD in and hit the play button!" I am speaking in terms of play as in what you do with a game. I understand the following: * Someone can play a game, as that is what you do with games. * A game can have a story with it, that provides a framework for a game and its levels. Adding narrative, and voices and dialong to set the content of the gameplay can make a game more engaging. * A game world can embed in it details of a rich backstory and details that, as you explore the environment, you get revealed to you.
But how does one play a story? Is it possible to do one, or is a story something build around a game? |
the true answer:
http://en.wikipedia.org/wiki/Edward_Packard
I personally read about half of these http://en.wikipedia.org/wiki/Fighting_Fantasy (translated in french, I didn't read english much at the time :p)
OoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO







