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TRios_Zen said:
Mendicate Bias said:

I generally don't have a problem with the gun because I assume everyone has a sos and I act accordingly. The problem is, like you mentioned, objective based gameplay. When everyone is forced into tight areas the gun becomes stupidly overpowered. 

Honestly it is the only thing that has annoyed me in the beta, everything else is great. I think a fix to the problem would be to reduce the area of damage for the gun. In that I mean that while the gun doesn't have much range in terms of distance, the spread of the shotgun is ridiculous. I've had people looking almost perpindicular to me and still downing me with a single shot. Decrease the spread and tighten the reticule while keeping the range severely limited and maybe it will fix the problem.

I agree that I approach corners with a lot more trepidation now, thinking that hiding behind each one is some douche with an SOS.  But genrally speaking now that isn't how I die by the SOS, it's when I'm engaging someone ELSE and the SOS gets me from a blind-side (or in the objective based modes).

I hear you with them slight nerfing the power, but what about just making it a pick-up weapon, like the boltok?  One for each spawn side, that way there are only ever two of them running around the map at once?


I've been doing this since Gears 1 with gnasher and you still can in this game you can even use the chainsaw or a grenade tag for this. The sawed off only really shines when you down an opponent with your assault rifle and then switch to SOS and wait for some idiot to go for the revive.