mrstickball said:
I think you could easily make a multiplayer game scary. It would just take a lot of work, and change the concept of the game. If you made the horror more involving, I think it would be scarier (e.g. a persistent evil mansion with doors that don't make you safe, and a partner that must watch your back at all times). By 'Dead Space makeover', I am saying that horror needs to be at the forefront, not quasi-action gameplay. Retro is fine too, but I think that wouldn't garner a lot of sales, either. |
Hmmm. Yeah if there was more suprises and the enemis sneaked up on both players if there wasn't constant vigilance than it would be pretty scary. Team work would be demanded to even win and that would make it hard and more tense. Interesting I hope someone could be succesful at making horrer the main theme for a multi[;ayer experience.
Yeah I think horrer is at DS forefront which makes it great. It still does not sell well though unfortunantly compared to RE. I have wondered if it is too scary for most people. RE seemed to be trying to broaden the audience last time by making it less scary. It seems they failed.








