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LordTheNightKnight said:


Well I did not it wasn't complete, but tell me how many starts allow multiple paths without glitches (as in the freedom was accidental, not by design)?

Tiny Huge Island was entirely designed around the multipath concept. Some worlds didn't work that way, but many of them did. The second star of Lethal Lava Land gave you two choices, one of which was more platform intensive, and you could use powerups to do the stage differently (the very essence of variation in 2D Mario, which is otherwise linear as a tarmac but for your ability to access different paths with powerups). In some cases you could use the cannons to traverse space if you were brave

Some stages and stars were highly restrictive (especially the stars that did what became standard in Sunshine: that if you wanted Star 2 you had to select Star 2 at the level start, or it wouldn't even be possible), but many were wide open. Hell, i never do Shifting Sand Land the "correct" way unless i'm going for 8 red coins



Monster Hunter: pissing me off since 2010.