Kynes said:
Foundries haven't been capable lately to keep pace with the Moore's law. I think 2-4 GB is a reasonable number. |
It's slowing down though, there are limits. Otherwise we would have 12 to 16 ghz processors already and 60k rpm hdds. I also doubt the next hardware is going to have 24 processor cores, or 64 cell spus.
Memory and hdd size can keep pace, but it's no use it you can't process it all fast enough. Memory bandwidth is the biggest problem, get the data from/to the right core(s) fast enough.
Graphics cards can keep pace since they take the biggest advantage of parallel processing. Looking at the gtx 590, they're up to 1024 cores now, but still no more then 1.2ghz processor speed. And 365W power consumption! Run that in quad sli and it's like running the microwave on high continuously lol.
Developers already have trouble to split their code into taking advantage of 3 cores or 6 spus. Splitting the code up to use 24 cores will require a new way of making games.
Edit: quad config 'only' takes 730W, just 2 cards. It's already 2 cards together apparently.







