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mrstickball said:
Squilliam said:
mrstickball said:
Squilliam said:

Yeah the artwork won't change substantially but things like lighting etc will be substantially improved and that will make the images look and feel a lot more natural especially in motion. Usually the first games in a generation are improved simply because they implement a lot of new technology and it takes a while for the artistry to catch up.

I don't see 8GB for next gen TBH, 4GB max...

I think its viable.

The Xbox went from 64MB to 512MB in just 4 years (8-fold increase). We're at year 5.5 and climbing for that system. For the PS2/3, it went from 32MB to 512MB in about 6.5 years (16-fold increase).

We have to take in the following considerations:

  • We don't know when next-gen starts for Microsoft/Sony (or Nintendo for that matter, other than the year)
  • We are unsure if MS/Sony will continue as loss-leaders for their products (IMO, unlikely)
  • If there will be any significant changes to RAM prices before their devices make it to market

Given the time frames, and assuming a late 2013 launch for MS/Sony devices, we're looking at about a 7 year gap between hardware, which is unheard of for consoles. The only comparison we can make would be for handheld devices, such as the DS-3DS gap of 6.5 years (Nov 2004 to Mar 2011). In this case, we saw RAM expand from 4MB to 128MB, or a 32 fold increase in RAM. Of course, the price did increase, which is something to take into consideration.

Therefore, given the comparables, we *should* be looking at a 16 to 24 fold increase in RAM, even including cost-cutting measures as Sony and MS likely attempt to remove their loss-leading ways. That would put RAM between 8GB and 12GB in a 6.5 to 7 year development cycle between their earlier systems.

Actually the original Xbox had 128 mbit chips whereas the Xbox 360 has 512 mbit chips. The increase in density in four years is only four fold which makes sense as transistors had roughly doubled every two years or thereabouts. Microsoft would have to continue using a more expensive, 8 chip configuration for memory and use 8 gigabit chips at that. You'd have to hope that 8 gigabit chips are even economical to produce by the time the next generation comes around, especially high speed ones at that which tend to be considerably more expensive to produce. You'd also have to hope that Microsoft/Sony would be willing to use 8 of them... With each node becoming more expensive it may not be feasable to expect to see RAM produced on a cutting edge process node anymore.

Can you link me to where the original Xbox had 128MB of ram? The official technical specs have it listed at 64MB. I know some people upgraded, but the stock version only had 64, AFAIK.

It had 64MB of ram, but in 128 mbit (16 MB) chips, with 4 chips for a 128 bits channel. 360 has 8 chips, each 64 MB (512 mbit) , for a total of 512 MB in a 256 bits configuration. Each chip has a 32 bits channel.