MaxwellGT2000 said:
The big problem I see is that big names that have been trusted for years seem to release home console JRPGs and they turn out to be much worse than past games and not living up to standards, but fans of these companies fight tooth and nail to support these titles, while some really creative things are happening with small teams on the handhelds and things are evolving faster for JRPGs than they have in over a decade, while home console games are just stuck in that past decade where Cloud clones are the standard for story and the various parts of ROLE PLAYING are thrown out the window. |
your overblowing the handhelds and undershooting consoles
1. console do have creative JRPGs just like dS
- Resonance of Fate
- Valkryia Chronicles
- The Last story
- Demon Souls
2. if there is any JRPGS stuck in the past its ones developed for handhelds: how many inhanced ports do we have on DS and PSP... go look rightnow. most handheld JRPGs are created with the mindset of making a SNES or PS1 RPG..how many RPGS released on DS and PSP can you actaully say wrer made for them? not alot. I will agree that handhelds on average have a higher succes rate in quality, but they dont push new territory.. Radinat Historia and tweeny are 2 that pop into mind
you talk abuot standards...what standards?
another problem..no jRPG has set the standards for a modern JRPG yet. SE was suppose to do that like they always do but we know how that went.
JRPGS on handhelds and consoles are all have the same problems... a lack of moving forward in how a JRPG is created.. with a few gems that help paint some kinda evolution route for future
1st paragraph is just opinated i cant comment on it.







